MAD-learn

Curriculum & Standards Alignment

Design Thinking Curriculum

MAD-learn is a design thinking solution that develops metacognitive skills in students. Students think about their thinking, make intentional decisions, and reflect on their process. The design thinking framework is not a feature of the platform. It is the curriculum. Students learn how to identify problems, opportunities and needs worth solving while thinking critically about solutions. They can also communicate their ideas to a real audience. These are transferable workplace and life skills that extend far beyond any single project or subject area.
MAD-learn
MAD-learn

There is no prescribed timeline. Teachers should move at the pace that works best for their students and context, regardless of class schedule. MAD-learn spans grade bands, subjects and settings. The process adapts to the classroom, not the other way around.

MAD-learn
PHASE 01

Empathize

Investigate a real-world problem, opportunity or need by considering who the design benefits.

TEACHER PROMPT

"Who has this problem, opportunity or need, and why does it matter to them?"

BEST PRACTICE

Encourage students to think beyond themselves. Even brief, genuine empathy work produces stronger outcomes in every phase that follows.

METACOGNITIVE SKILLS

Perspective-taking Observation Inquiry Awareness of others
MAD-learn
PHASE 02

Define

Synthesize research into a clear, focused problem statement that identifies one core challenge to address.

TEACHER PROMPT

"What is the one problem, opportunity or need your app will solve?"

BEST PRACTICE

Push students toward specificity. The ability to define a problem precisely is itself a high-order thinking skill that transfers across subject areas.

METACOGNITIVE SKILLS

Analytical thinking Synthesis Clarity of thought Evidence-based reasoning
MAD-learn
PHASE 03

Ideate

Generate a wide range of possible solutions, then evaluate and select the strongest app concept to pursue.

TEACHER PROMPT

"What are all the ways you could solve this? Which one will you build?"

BEST PRACTICE

All ideas are valid during brainstorming, so maintaining an open mind is essential in this step. Evaluate your ideas against the user's needs and then select the solution with the greatest potential for impact.

METACOGNITIVE SKILLS

Divergent thinking Creative confidence Evaluation Intentional decisions
MAD-learn
PHASE 04

Prototype

Construct an app prototype that translates the chosen solution into a functional, user-centered design.

TEACHER PROMPT

"What does your app look like, and does every screen serve your user?"

BEST PRACTICE

Prototypes are meant to be imperfect. The goal is to make thinking tangible. Every design decision is an argument for why something should exist.

METACOGNITIVE SKILLS

Idea into action Iterative thinking Design reasoning Self-monitoring
MAD-learn
PHASE 05

Test

Evaluate the artifact through real user feedback, then revise with intention based on what is learned.

TEACHER PROMPT

"What would make this better for your user?"

BEST PRACTICE

Revision is evidence of thinking, not failure. Students who struggle here need a reminder that iteration is the goal, not perfection.

METACOGNITIVE SKILLS

Self-assessment Openness to feedback Reflective revision Quality thinking
MAD-learn
PHASE 06

Launch

Defend design decisions and reflect on the design thinking process before an audience.

TEACHER PROMPT

"What problem, opportunity or need did you solve, who did you solve it for, and what would you improve next?"

BEST PRACTICE

Bring it back to Empathize. Did the final artifact serve the user that was identified? The closing question should always reconnect the work to the person it was designed for.

METACOGNITIVE SKILLS

Oral communication Persuasive reasoning Reflection Audience awareness Ownership of learning
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Standards Alignment

Because design thinking is inherently cross-disciplinary, MAD-learn aligns with national standards across technology, computer science and core content areas. The alignment below reflects the full design thinking process, not isolated activities, as it is experienced by learners on the platform.

ISTE CSTA CTE ELA / CASS Math / CCSS NGSS Social Studies / C3 SEL / CASEL P21
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Ready to bring design thinking into your classroom?